It also states that I should compile against VC's multi-threaded C runtime. Alternatively, we comment the bind-address parameter to enable remote connections. If not, we change the value of bind-address to 0.0.0.0 in /etc/mysql/my.cnf to accept all connections. lib would be so I'm not sure I'm renaming the correct file. Firstly, our MySQL experts check the MySQL configuration file /etc/mysql/my.cnf and confirm that MySQL remote access is enabled. Its so absurd that Ive tried moving the rom to the SNES9X root app/snes9x. Ive tried different folders (changed the default). The how2compile.txt file does not verify what the original name of the. I can launch the program from the homebrew channel just fine, but it refuses to open the folder with the rom inside it. I expect this process is incorrect since I'm getting missing symbols related to zlib. This release of SNES9X offers amazing emulation quality and performance, when compared to any other SNES emulator available today. I go into x86/ZlibDllRelease and copy zlibwapi.lib to a folder where the SNES9X solution will find it and rename it to zlibdmt.lib. I set the build configuration to release 32 bit. sln file located in: \contrib\vstudio\vc10 It would seem that my zlibdmt.lib file is missing some expected symbols. h files until I got to linker errors.Įrror LNK2019: unresolved external symbol _gzclose referenced in function "public: bool _thiscall ConfigFile::LoadFile(char const *)" Category: Error, Default Order: 38, Description: error LNK2019: unresolved external symbol _gzclose referenced in function "public: bool _thiscall ConfigFile::LoadFile(char const *)" File: C:\Data\Dev\git\snes9x\win32\conffile.obj, Project: Snes9X I decided to start over and this time try to build and include zlib as it doesn't seem very optional.Īs before I removed FMODEX_SUPPORT and HAVE_LIBPNG and made the 2 changes you mentioned.
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