![]() ![]() Samus must travel to the elevator that leads to Norfair, then exit through the right. The alcove is nearly impossible to enter without the Power Grip. She must then bomb through the floor into another hidden room with the Expansion in an alcove on the right. ![]() Samus must travel to the room with the insect nests, then exit through the left. At the end of this corridor sits the Expansion. She must then cross through the room with the Save Station, into another corridor. Samus must travel to the corridor where she first encounters Deorem, then Shinespark so she can break through a set of blocks in the shaft to the left, granting access to the Expansion.Īfter obtaining the Varia Suit, Samus must travel back down the long corridor, then exit through the right. The Launcher hurls Samus through the Expansion.Īfter locating the Ice Beam, Samus must return to the tall corridor adjacent to the room with the insect nests, then freeze two Ripper flying around on the left so she can access a tunnel with the Expansion at the end. Samus must travel to the room that leads to Kraid's area, then lay a bomb in the lower left corner to reveal a Morph Ball Launcher. The passage leads to a hidden chamber with the Expansion. The Expansion sits at the end of the passage.Īfter obtaining the Morph Ball Bomb upgrade, Samus must travel back to the first tall shaft in Brinstar, then bomb open a hidden passage in the left wall on a small ledge. Shooting the blockage reveals the Expansion.Īfter obtaining the Morph Ball Bombs, Samus lay one underneath the Chozo Statue that held the upgrade, revealing a hidden passage that can only be traversed with the Bombs. The Expansion sits in the upper left corner, through a fake portion of wall and behind an insect nest that must be destroyed with a Missile.įrom the corridor with the insect nests, Samus must exit through the right, then proceed right until she comes across a blockage in the bottom of a wall. Samus must travel to the corridor that leads to Norfair, then jump across the platforms to where the Expansion awaits.įrom the corridor leading to Norfair, Samus must backtrack into the vertical shaft closest to the corridor, then use her newly-acquired Missiles to open a Red Door, revealing a chamber with large amounts of insect nests. So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers.Metroid: Zero Mission Location Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts. For those players that may be having trouble tracking down some of these mandatory and optional Power Suit upgrades in Metroid Prime Remastered, this guide is here to explain where all of them can be found. There are also three optional power-ups, and indeed fans must obtain those in order to reach 100% completion. There are 18 Power Suit upgrades in Metroid Prime Remastered that players must collect if they hope to reach the game's end credits.
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